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Flash ActionScript 3.0 Training Class Course Outline

Adobe Flash CS5 ActionScript 3.0 Class Outline                   
 
Lesson # 1

Getting Started with Flash ActionScript 3.0
Introducing Adobe Flash ActionScript 3.0
What is new in Flash ActionScript 3.0
Flash ActionScript 3.0 Elements
Moving Beyond Script Assist
The Flash Player 9
Beyond Flash ActionScript 3.0
 
Lesson # 2
 
Communicating with Adobe Flash ActionScript
Modifying Movie Clip Properties
Understanding Variables
Setting Variable Data Types
Using Trace Statements
Using Comments

Lesson # 3
 
Using and Writing Functions
Understanding Functions
Using Methods
Writing Custom Functions
Understanding Modular Functions
Making a Function Modular
Making a Function Return a Value
 
Lesson # 4
 
Responding to Events
Understanding Events Types
Using a Listener to Catch an Event
Writing Event Handlers
Responding to Mouse Events
Responding to Keyboard Events
Creating a Link to a Web Site
Using the Enter Frame Event to Create Animation
Using the Timer Event to Control Animation

Lesson # 5
 
Understanding Classes
Understanding Classes
Writing a Custom Class
Extending an Existing Class
Adding a Class Object to the Timeline
Defining a Document Class
Setting Up a Classpath

Lesson # 6
 
Decision Making and Repetition
Understanding Conditional Statements
Writing a Conditional Statement
Using Conditional Operators
Setting Up Alternate Conditions
Writing Compound Conditions
Understanding Loops
Creating a Code Loop
Using a Loop to Generate Instances of a Class
Placing Instances Created by a Loop

Lesson # 7
 
Using Math and Flash ActionScript 3.0
Understanding the Math Class
Using Basic Math Operators
Generating Random Numbers
 
Lesson # 8
 
Using Text and Arrays
Creating a Text Field
Styling a Text Field
Capturing Data from a Text Field
Loading External Text
Understanding Arrays
Using Text and Arrays to Create a Game
Finishing the Text Game

Lesson # 9
 
Creating a Memory Game
Storyboarding Your Application
Writing a Memory Card Class
Writing a Memory Game Class
Adding Graphics to Cards
Placing Cards
Detecting Matches
Resetting Cards
Handling Incorrect Matches
Determining a Win
Adding More Cards

Lesson # 10
 
Using Advanced Graphics and Animation Tools
Drawing with Code
Creating a Color Change
Generating a Random Color Change
Animating a Color Change
Using Filters
Modifying Filter Properties
Animating Filters
 
Lesson # 11
 
Working with Multimedia
Loading External Images and SWFs
Communicating with Loaded Movies
Loading Sounds
Starting and Stopping Sound
Managing the Volume of Sound
Loading Video
Controlling Video Playback

Lesson # 12
 
Adding Advanced Interactivity
Creating a Drag-and-Drop Class
Detecting Collisions
Responding to Collisions
Detecting a Win
Randomly Placing Objects

ThinkBIGLearnSmart Adobe Flash ActionScript 3.0 lesson plan  is an overview of what we generally intend to cover in our classes; however specific items (topics) that are actually discussed in class may vary per location. It is the desire of the instructor to focus on meeting the objectives of the students who registered for the class, rather than going through a course outline systematically.
 
 
                                                Phone: (301) 362-2250
                                                Fax: (240) 554-2563
                               christine@thinkbiglearnsmart.com

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