Unit 1: Introduction to Authorware
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Design & Presentation Window
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The Icon Palette
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The Tool Bar
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Controls
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Design Window Shortcuts
Unit 2: Using the Display, Wait, and Erase Icons
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The Display Icon
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Sequencing & Separating Icons
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The Toolbox
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The Wait Icon
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The Erase Icon
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Using the Text Tool
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Aligning Objects
Unit 3: Creating and Moving Graphic Objects
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Using the Drawing Tools
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The Inspectors
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Using the Motion Icon
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Types of Motion
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Direct to Point Motion
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Path to End Motion
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Motion Icon Settings
Unit 4: Importing Media
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Importing Graphics
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Graphic File Formats
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The Sound Icon
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Importing Sounds
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Sound File Formats
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Concurrency
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Synchronizing Sounds
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Link vs. Embed
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The Digital Movie Icon
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Loading a BMP Sequence
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Digital Movie Formats
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Storage of Movies
Unit 5: Creating Interactions
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Key Components of Interactions
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How They Work
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Common Interaction and Response Settings
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Response Types
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Using the Button Library & Editor
Unit 6: Creating Hot Spot Responses
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Key Components of Hot Spots
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Advantages
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Design Tips
Unit 7: Fast Track to Authorware System Variables
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The Variables Dialog
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Assigning a Value to a Variable
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Displaying a Variable on the Screen
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Controlling Buttons with Variables
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Storing Calculations
Unit 8: Media Libraries
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Adding Content to a Library
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Changing Content
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Updating Links
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Advantages of Using Libraries
Unit 9: Creating Text Entry Responses
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Key Components of Text Entries
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Customization Options
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Variations in Responses, Wildcards
Unit 10: Creating Time Limit and Tries Limit Responses
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Key Components of Time Limits
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Useful Applications
Unit 11: Creating Hot Object Responses
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Key Components of Hot Objects
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Aligning Graphics
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Advantages of Hot Objects
Unit 12: Creating Target Area Responses
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Key Components of Target Area Responses
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Procedure for Building Target Areas
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Benefits of Target Area Interactivity
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Applications of Target Areas
Unit 13: Creating Conditional Responses
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Key Components of Conditional Responses
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Conditional Expressions
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Applications of Conditional Responses
Unit 14: Using the Framework and Navigate Icons
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Key Components of Frameworks
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Navigation Properties
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Displaying Framework-related Variables
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Benefits of Framework Structures
Unit 15: Inserting Flash Objects
Unit 16: Adding Hypertext
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Key Components of Hypertext Structures
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Best Procedure for Building Hypertext Interactivity
Unit 17: Using Authorware Models
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Key Components of Models
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What is the Difference? Models vs. Librarys
Unit 18: Decision Icon Branching
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Key Components of Decision Branching
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How it Works
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Decision Icon Properties
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Branching Options
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Path Properties
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Flow Line Cues
Unit 19: Introduction to Authorware Functions
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The Functions Dialogue
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Using Systems Functions
Unit 20: Publishing Your Work
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Packaging Files
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Guidelines
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Packaging for Web Delivery
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One-Button Publishing
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Designing for Web Delivery
ThinkBIGLearnSmart's Fast Track to Authorware Adobe Lesson Plan is an overview of what we generally intend to cover in our classes; however specific items (topics) that are actually discussed in class may vary per location. It is the desire of the instructor to focus on meeting the objectives of the students who registered for the class, rather than going through a course outline systematically.
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